1. Gamification as an innovative method in the processes of learning in higher education institutions. (2018) Authors: Signori, Gláuber Guilherme; Guimarães, Julio Cesar Ferro De; Severo, Eliana Andréa; Rotta, Claudio Journal: International journal of innovation and learning Issue: Volume 24:Number 2(2018) Page Start: 115 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗