1. Digital Games for Creativity Assessment: Strengths, Weaknesses and Opportunities. Issue 1 (2nd January 2022) Authors: Rafner, Janet; Biskjær, Michael Mose; Zana, Blanka; Langsford, Steven; Bergenholtz, Carsten; Rahimi, Seyedahmad; Carugati, Andrea; Noy, Lior; Sherson, Jacob Journal: Creativity research journal Issue: Volume 34:Issue 1(2022) Page Start: 28 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Does embedding learning supports enhance transfer during game-based learning?. (February 2022) Authors: Bainbridge, Katie; Shute, Valerie; Rahimi, Seyedahmad; Liu, Zhichun; Slater, Stefan; Baker, Ryan S.; D'Mello, Sidney K. Journal: Learning and instruction Issue: Volume 77(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. First inspire, then instruct to improve students' creativity. (December 2021) Authors: Rahimi, Seyedahmad; Shute, Valerie J. Journal: Computers & education Issue: Volume 174(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. (28th July 2020) Authors: Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny; Ke, Fengfeng; Almond, Russell; Dai, Chih‐Pu; Kuba, Renata; Liu, Zhichun; Yang, Xiaotong; Sun, Chen Journal: Journal of computer assisted learning Issue: Volume 37:Number 1(2021) Page Start: 127 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Stealth assessment of creativity in a physics video game. (March 2021) Authors: Shute, Valerie J.; Rahimi, Seyedahmad Journal: Computers in human behavior Issue: Volume 116(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. The productive role of cognitive reappraisal in regulating affect during game-based learning. (November 2019) Authors: Spann, Catherine A.; Shute, Valerie J.; Rahimi, Seyedahmad; D'Mello, Sidney K. Journal: Computers in human behavior Issue: Volume 100(2019) Page Start: 358 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. The use and effects of incentive systems on learning and performance in educational games. (May 2021) Authors: Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina Journal: Computers & education Issue: Volume 165(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Timing of learning supports in educational games can impact students' outcomes. (December 2022) Authors: Rahimi, Seyedahmad; Shute, Valerie J.; Fulwider, Curt; Bainbridge, Katie; Kuba, Renata; Yang, Xiaotong; Smith, Ginny; Baker, Ryan S.; D'Mello, Sidney K. Journal: Computers & education Issue: Volume 190(2022) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗