1. Active Student Learning through Gamification in a Learning Management System. (2021) Authors: Raharjo, Satrio Raffani; Handayani, Putu Wuri; Putra, Panca Oktavia Hadi Journal: Electronic journal of e-learning Issue: Volume 19:Number 6(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗