1. Age stereotypes in agile software development – an empirical study of performance expectations. Issue 1 (5th February 2018) Authors: Schloegel, Uta; Stegmann, Sebastian; Maedche, Alexander; van Dick, Rolf Journal: Information technology & people Issue: Volume 31:Issue 1(2018) Page Start: 41 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Brand placements in video games: How local in‐game experiences influence brand attitudes. Issue 2 (5th December 2022) Authors: Ingendahl, Moritz; Vogel, Tobias; Maedche, Alexander; Wänke, Michaela Journal: Psychology & marketing Issue: Volume 40:Issue 2(2023) Page Start: 274 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing. Issue 127 (July 2019) Authors: Morschheuser, Benedikt; Hamari, Juho; Maedche, Alexander Journal: International journal of human-computer studies Issue: Issue 127(2019) Page Start: 7 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Explaining the emergence of team agility: a complex adaptive systems perspective. Issue 3 (4th June 2018) Authors: Werder, Karl; Maedche, Alexander Journal: Information technology & people Issue: Volume 31:Issue 3(2018) Page Start: 819 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Explaining the emergence of team agility: a complex adaptive systems perspective. Issue 3 (8th May 2018) Authors: Werder, Karl; Maedche, Alexander Journal: Information technology & people Issue: Volume 31:Issue 3(2018) Page Start: 819 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Gamified crowdsourcing: Conceptualization, literature review, and future agenda. Issue 106 (October 2017) Authors: Morschheuser, Benedikt; Hamari, Juho; Koivisto, Jonna; Maedche, Alexander Journal: International journal of human-computer studies Issue: Issue 106(2017) Page Start: 26 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game. (December 2017) Authors: Morschheuser, Benedikt; Riar, Marc; Hamari, Juho; Maedche, Alexander Journal: Computers in human behavior Issue: Volume 77(2017) Page Start: 169 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. IT ambidexterity for business processes: the importance of balance. Issue 4 (19th June 2018) Authors: Heckmann, Carl Simon; Maedche, Alexander Journal: Business process management journal Issue: Volume 24:Issue 4(2018) Page Start: 862 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. IT ambidexterity for business processes: the importance of balance. Issue 4 (2nd July 2018) Authors: Heckmann, Carl Simon; Maedche, Alexander Journal: Business process management journal Issue: Volume 24:Issue 4(2018) Page Start: 862 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Ladderbot—A conversational agent for human-like online laddering interviews. Issue 171 (March 2023) Authors: Rietz, Tim; Maedche, Alexander Journal: International journal of human-computer studies Issue: Issue 171(2023) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗