1. Do gamified elements affect young people's use behaviour on consumption-related mobile applications?. Issue 3 (10th February 2021) Authors: Wut, Edmund; Ng, Peggy; Leung, Ka Shing Wilson; Lee, Daisy Journal: Young consumers Issue: Volume 22:Issue 3(2021) Page Start: 368 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗