1. Attuning a mobile simulation game for school children using a design-based research approach. (February 2015) Authors: Schmitz, Birgit; Klemke, Roland; Walhout, Jaap; Specht, Marcus Journal: Computers & education Issue: Volume 81(2015) Page Start: 35 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Design patterns for learning games. (15th February 2012) Authors: Kelle, Sebastian; Klemke, Roland; Specht, Marcus Journal: International journal of technology enhanced learning Issue: Volume 3:Number 6(2011) Page Start: 555 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Design patterns for learning games. (1st January 2011) Authors: Kelle, Sebastian; Klemke, Roland; Specht, Marcus Journal: International journal of technology enhanced learning Issue: Volume 3:Number 6(2011) Page Start: 555 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Editorial. Issue 1 (1st April 2022) Authors: Frelik, Paweł; Guardiola, Emmanuel; Holopainen, Jussi; Klemke, Roland Journal: Journal of gaming & virtual worlds Issue: Volume 14:Issue 1(2022) Page Start: 3 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Effects of mobile gaming patterns on learning outcomes: a literature review. (1st February 2013) Authors: Schmitz, Birgit; Klemke, Roland; Specht, Marcus Journal: International journal of technology enhanced learning Issue: Volume 4:Number 5/6(2012) Page Start: 345 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Exploring support mechanisms for learners at-risk through a coupled game environment. (1st January 2014) Authors: Schmitz, Birgit; Klemke, Roland; Specht, Marcus Journal: International journal of learning technology Issue: Volume 9:Number 2(2014) Page Start: 202 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Keep It Simple: Lowering the Barrier for Authoring Serious Games. (February 2015) Authors: Klemke, Roland; van Rosmalen, Peter; Ternier, Stefaan; Westera, Wim Journal: Simulation & gaming Issue: Volume 46:Number 1(2015:Feb.) Page Start: 40 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour. (July 2015) Authors: Schmitz, Birgit; Schuffelen, Petra; Kreijns, Karel; Klemke, Roland; Specht, Marcus Journal: Computers & education Issue: Volume 85(2015) Page Start: 160 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Students' perceptions of the peer-feedback experience in MOOCs. Issue 1 (2nd January 2021) Authors: Kasch, Julia; van Rosmalen, Peter; Löhr, Ansje; Klemke, Roland; Antonaci, Alessandra; Kalz, Marco Journal: Distance education Issue: Volume 42:Issue 1(2021) Page Start: 145 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
10. Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review. (November 2018) Authors: Limbu, Bibeg Hang; Jarodzka, Halszka; Klemke, Roland; Specht, Marcus Journal: Educational research review Issue: Volume 25(2018) Page Start: 1 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗