1. Fame and fortune, or just fun? A study on why people create content on video platforms. Issue 1 (14th August 2019) Authors: Törhönen, Maria; Sjöblom, Max; Hassan, Lobna; Hamari, Juho Journal: Internet research Issue: Volume 30:Issue 1(2020) Page Start: 165 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Fame and fortune, or just fun? A study on why people create content on video platforms. Issue 1 (31st July 2019) Authors: Törhönen, Maria; Sjöblom, Max; Hassan, Lobna; Hamari, Juho Journal: Internet research Issue: Volume 30:Issue 1(2020) Page Start: 165 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms. (April 2017) Authors: Hassan, Lobna Journal: Simulation & gaming Issue: Volume 48:Number 2(2017:Apr.) Page Start: 249 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. How motivational feedback increases user's benefits and continued use: A study on gamification, quantified-self and social networking. (June 2019) Authors: Hassan, Lobna; Dias, Antonio; Hamari, Juho Journal: International journal of information management Issue: Volume 46(2019) Page Start: 151 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Teaching within a Story: Understanding storification of pedagogy. (2021) Authors: Aura, Isabella; Hassan, Lobna; Hamari, Juho Journal: International journal of educational research Issue: Volume 106(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗