1. An instrument to build a gamer clustering framework according to gaming preferences and habits. (September 2016) Authors: Manero, Borja; Torrente, Javier; Freire, Manuel; Fernández-Manjón, Baltasar Journal: Computers in human behavior Issue: Volume 62(2016) Page Start: 353 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. An instrument to build a gamer clustering framework according to gaming preferences and habits. (September 2016) Authors: Manero, Borja; Torrente, Javier; Freire, Manuel; Fernández-Manjón, Baltasar Journal: Computers in human behavior Issue: Volume 62(2016) Page Start: 353 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Applications of data science to game learning analytics data: A systematic literature review. (November 2019) Authors: Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar Journal: Computers & education Issue: Volume 141(2019) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. (July 2021) Authors: Calvo-Morata, Antonio; Alonso-Fernández, Cristina; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar Journal: Telematics and informatics Issue: Volume 60(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Evidence-based evaluation of a serious game to increase bullying awareness. Issue 2 (17th February 2023) Authors: Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar Journal: Interactive learning environments Issue: Volume 31:Issue 2(2023) Page Start: 644 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
6. Improving evidence-based assessment of players using serious games. (July 2021) Authors: Alonso-Fernández, Cristina; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar Journal: Telematics and informatics Issue: Volume 60(2021) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
7. Lessons learned applying learning analytics to assess serious games. (October 2019) Authors: Alonso-Fernández, Cristina; Cano, Ana R.; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar Journal: Computers in human behavior Issue: Volume 99(2019) Page Start: 301 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
8. Predicting students' knowledge after playing a serious game based on learning analytics data: A case study. (11th December 2019) Authors: Alonso‐Fernández, Cristina; Martínez‐Ortiz, Iván; Caballero, Rafael; Freire, Manuel; Fernández‐Manjón, Baltasar Journal: Journal of computer assisted learning Issue: Volume 36:Number 3(2020) Page Start: 350 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
9. Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. (November 2020) Authors: Calvo-Morata, Antonio; Alonso-Fernández, Cristina; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar Journal: Computers & education Issue: Volume 157(2020) Page Start: Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗