1. Reliable deception cues training in an interactive video game. (August 2018) Authors: Dunbar, Norah E.; Miller, Claude H.; Lee, Yu-Hao; Jensen, Matthew L.; Anderson, Chris; Adams, Aubrie Serena; Elizondo, Javier; Thompson, William; Massey, Zach; Nicholls, Spencer B.; Ralston, Ryan; Donovan, Jaise; Mathews, Emmett; Roper, Braden; Wilson, Scott N. Journal: Computers in human behavior Issue: Volume 85(2018) Page Start: 74 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Training Anchoring and Representativeness Bias Mitigation Through a Digital Game. (December 2016) Authors: Lee, Yu-Hao; Dunbar, Norah E.; Miller, Claude H.; Lane, Brianna L.; Jensen, Matthew L.; Bessarabova, Elena; Burgoon, Judee K.; Adame, Bradley J.; Valacich, Joseph J.; Adame, Elissa A.; Bostwick, Eryn; Piercy, Cameron W.; Elizondo, Javier; Wilson, Scott N. Journal: Simulation & gaming Issue: Volume 47:Number 6(2016:Dec.) Page Start: 751 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗