1. Swift game programming for absolute beginners. ([2015]) Authors: Egges, Arjan Record Type: Book Extent: 1 online resource View Content: Available online (eLD content is only available in our Reading Rooms) ↗
2. Autonomous social gaze model for an interactive virtual character in real‐life settings. (24th April 2017) Authors: Yumak, Zerrin; van den Brink, Bram; Egges, Arjan Journal: Computer animation and virtual worlds Issue: Volume 28:Number 3/4(2017) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
3. Robust standing control with posture optimization. (24th January 2017) Authors: Kavafoglu, Zumra; Kavafoglu, Ersan; Egges, Arjan Journal: Computer animation and virtual worlds Issue: Volume 29:Number 6(2018) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
4. Perception of collisions between virtual characters. (20th September 2016) Authors: Stüvel, Sybren A.; van der Stappen, A. Frank; Egges, Arjan Journal: Computer animation and virtual worlds Issue: Volume 28:Number 5(2017) Page Start: n/a Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗
5. Hierarchical structures for collision checking between virtual characters. (May 2014) Authors: Stüvel, Sybren A.; Magnenat‐Thalmann, Nadia; Thalmann, Daniel; Egges, Arjan; van der Stappen, A. Frank Journal: Computer animation and virtual worlds Issue: Volume 25:Number 3/4(2014) Page Start: 333 Record Type: Journal Article View Content: Available online (eLD content is only available in our Reading Rooms) ↗